On the one hand, self-driving cars could democratize transportation, making independent travel possible for many who lack it, including people who are blind, disabled, young, old or poor. How we get from here to there is not merely a convenience, but rather has the potential to affect poverty levels, social standing, our daily human interactions, cultural norms and even life span, according to Stanford scientists and researchers. (That’s about a threefold decline, according to a 2017 AAA report.)ĭisruption may be too mild a descriptor for what is happening to our means of transportation. Transportation costs will drop to about 20 cents a mile, at which point everyone will have affordable access to road travel.Driverless technology will transform many, if not most, modes of transportation: trucks, tractors, ships, forklifts, trains, construction equipment.Passenger vehicles on American roads will drop from 247 million in 2020 to 44 million in 2030.Only 20 percent of Americans will own a car in 15 years.A 2017 report examining car ownership and technology by RethinkX, an independent think tank that studies technology disruption, says we are “on the verge of an explosive transformation.” To wit: In two years, we’ll have 10 million self-driving cars on the road. Babies born today won’t ever need a driver’s license. Most likely it will be a combination of the two.īold predictions abound. It is still not clear whether we are headed for an efficiency-oriented network of shared autonomous electric vehicles that look like “shoeboxes on wheels scooting around the city” - as Zoepf says many people envision - or cars so luxurious they can transport us while we work out on built-in exercise equipment or relax with guided meditation. That part - that last 10 percent - is attracting attention from researchers, investors, businesses and consumers, and it’s become a focal point of extensive collaboration for dozens of Stanford professors, students and affiliates. “But the last 10 percent is pretty hard.” “We are 80 to 90 percent on our way to an automated commercial vehicle,” says Zoepf, still in his biking shoes and shorts as he sits down at Stanford’s Volkswagen Automotive Innovation Lab. (Oh, and the loser pays for the trip to Las Vegas.) If Zoepf wins because the driverless car isn’t yet road-ready, the friend will donate $500 to Mercy Medical Angels. If his friend wins, Zoepf will donate $500 to Mothers Against Drunk Driving. He’s betting that by May 27, 2024, a commercially available autonomous car will be able to transport Zoepf from a Las Vegas Strip hotel to the city’s downtown with no intervention from a human driver. Stephen Zoepf, executive director of the Center for Automotive Research at Stanford, has a wager with a friend over the future of driverless cars.
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Zend\Json\Json::encode allows the encoding of native JSON expressions using Zend\Json\Expr objects. I only found topic that talk about php 7.0 problems. The JSON helper accepts an array of options that will be passed to Zend\Json\Json::encode () and used internally to encode data. With Zend OPcache v7.0.6-dev, Copyright (c) 1999-2016, by Zend Technologies Zend Engine v2.6.0, Copyright (c) 1998-2016 Zend Technologies #19 /home/magento/www/app/Mage.php(684): Mage_Core_Model_App->run(Array) #18 /home/magento/www/app/code/core/Mage/Core/Model/App.php(354): Mage_Core_Controller_Varien_Front->dispatch() #17 /home/magento/www/app/code/core/Mage/Core/Controller/Varien/Front.php(172): Mage_Core_Controller_Varien_Router_Standard->match(Object(Mage_Core_Controller_Request_Http)) #16 /home/magento/www/app/code/core/Mage/Core/Controller/Varien/Router/Standard.php(254): Mage_Core_Controller_Varien_Action->dispatch('saveOrder') #15 /home/magento/www/app/code/core/Mage/Core/Controller/Varien/Action.php(418): Mage_Checkout_OnepageController->saveOrderAction() #14 /home/magento/www/app/code/core/Mage/Checkout/controllers/OnepageController.php(579): Mage_Checkout_Model_Type_Onepage->saveOrder() #13 /home/magento/www/app/code/core/Mage/Checkout/Model/Type/Onepage.php(785): Mage_Sales_Model_Service_Quote->submitAll() #12 /home/magento/www/app/code/core/Mage/Sales/Model/Service/Quote.php(249): Mage_Sales_Model_Service_Quote->submitOrder() #11 /home/magento/www/app/code/core/Mage/Sales/Model/Service/Quote.php(189): Mage_Core_Model_Resource_Transaction->save() #10 /home/magento/www/app/code/core/Mage/Core/Model/Resource/Transaction.php(159): Mage_Core_Model_Resource_Transaction->_runCallbacks() #9 /home/magento/www/app/code/core/Mage/Core/Model/Resource/Transaction.php(105): call_user_func(Array) #7 /home/magento/www/app/code/core/Mage/Core/Model/Abstract.php(319): Mage_Sales_Model_Order->_afterSave() #6 /home/magento/www/app/code/core/Mage/Sales/Model/Order.php(2172): Mage_Core_Model_Abstract->_afterSave() #3 /home/magento/www/app/code/core/Mage/Core/Model/App.php(1317): Mage_Core_Model_App->_callObserverMethod(Object(Emagicone_Mobassistantconnector_Model_Observer), 'checkOrder', Object(Varien_Event_Observer)) #2 /home/magento/www/app/code/core/Mage/Core/Model/App.php(1338): Emagicone_Mobassistantconnector_Model_Observer->checkOrder(Object(Varien_Event_Observer)) I have a error message when i want to pass order. Hello, i have an old magento 1.8.1 that worked like a charm but sudently we can't order on it. A helper is a class that implements Zend\View\Helper\HelperInterface, which defines two methods, setView(), which accepts a Zend\View\Renderer\RendererInterface instance/implementation, and getView(), used to retrieve that instance. So I thought I would provide some final tips/tricks to getting the best deal on BBQ pellets and how to understand what you are actually purchasing. My Tips For Getting The Best Deal On BBQ Pellets
That inspired them to buy it, and that meant the book stayed on the list. Not everyone who bought a copy of Fifty Shades of Grey expected to like what they read, but Fifty Shades became such a ubiquitous cultural force that lots of people wanted to have an opinion on it anyway. If anyone ever insults you, you can say, “Well, have you written a New York Times best-seller?” (Strategy not recommended if the person who insulted you was Danielle Steel.)Īnd for the rare book that manages to establish enough of a presence on various best-seller lists, a self-sustaining momentum develops. You can put that honor on the cover of all of your other books. If your book appears on the New York Times list - even just for a week in the last slot of the Advice, How-To & Miscellaneous category - you get to call yourself a New York Times best-seller for the rest of your life. On average, it increased sales by 13 or 14 percent.īesides the list’s effect on sales, it offers prestige. According to a 2004 study by economics professor Alan Sorensen, appearing on the New York Times’s best-seller list increased debut authors’ sales by 57 percent. There are multiple best-seller lists out there, and getting named to any of them is welcome for most authors, but the New York Times best-seller list is widely considered to be the most prestigious, and it’s certainly the most well-known.īecoming a New York Times best-seller has a measurable effect on a book’s sales, especially for books by debut authors. Why is it such a big deal for a book to be named a best-seller? To understand how any of this could happen - how different lists can contain different titles, in a different order, how an unknown book could buy its way onto a best-seller list, how a best-seller list could have a political bias - and why any of these things matter, you need to understand how the different best-seller lists work, what makes the New York Times’s best-seller list unique, and the purpose best-seller lists serve within the world of book publishing. Why, it demanded, was D’Souza’s new book The Big Lie: Exposing the Nazi Roots of the American Left ranked as seventh on the Times’s hardcover nonfiction list when Nielsen BookScan’s data, per Regnery’s interpretation, suggested it should be first? Regnery concluded that the New York Times was actively conspiring against conservative titles, and announced that it would sever all ties with the Times. Shortly thereafter, the Times removed the book from its rankings.Īnd on September 4, Regnery Books - the conservative publishing imprint that publishes Ann Coulter and Dinesh D'Souza, among others - denounced the New York Times best-seller list as biased against conservatives. Handbook f or Mortals by Lani Sarem bought its way onto the list, they concluded, with the publisher and author strategically ordering large numbers of the book from stores that report their sales to the New York Times. But as a scrappy band of investigators who congregated in the YA Twitter community discovered, it wasn’t because a lot of people were reading the book. On August 24, an unknown book by an unknown author from an unknown publisher rocketed its way to first place on the Times’s young adult hardcover best-seller list. And it’s happened not just once but twice. Over the past few weeks, scandal has rocked the august institution of the New York Times best-seller list. Each loop becomes progressively harder as enemies gain greater speed and projectile capabilities. They can usually be vanquished by shooting once at a number of cores without any retaliation from the boss.Īfter the credits roll at the end of the game, the game restarts at the first stage with the Vic Viper stripped of all power-ups. The final boss is usually brain-like in appearance and occasionally taunts the player in a brief "this is only the beginning"-type speech prior to destruction. Unlike other scrolling shooters, as well as many video games in general, the final boss of most Gradius games (including its spin-offs) is surprisingly easy given the difficulty of the final stage and previous bosses (although one could say that the defenses immediately before the boss are so strong precisely because the boss is so weak-it desperately needs the protection). And a Moai mask also can be found on Hideo Kojima's Snatcher. They make brief showings in the video game Tyrian by Epic Games. In the PS2 game Castlevania: Curse of Darkness, a player can collect a Moai item behind the castle, provided they have a Castlevania: Lament of Innocence save on the memory card. After turning up in the PlayStation battle game Poy Poy, they later appeared in a racing game titled Konami Krazy Racers for the Game Boy Advance and in the fighting game DreamMix TV World Fighters for the Nintendo GameCube and PlayStation 2. The first being in an action platform game with Konami characters called Konami Wai Wai World and a platform/puzzle named Moai-Kun, both for the Famicom. There have even been four games where the Moai have even been a playable character. Since then they have become so intertwined with the series it is not uncommon for them to cameo in other Konami games. Because they face at an angle or lie flat on the ground, the up-facing Moai are best destroyed with missiles. The weak point is at the mouth, when open. They are mounted on either side of the ground (which are flat free-floating platforms) and fire a series of colorful rings at the Vic Viper. For other types of bosses, like large beasts, the announcer may command the player to "Destroy the eye!" or "Destroy the mouth!", depending on the boss.įor reasons unknown, the famous Moai statues appear as enemies in several Gradius games. Additionally, the announcer will normally urge the player to "Destroy the core!" or "Shoot the core!" prior to an encounter. All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. The concept of the "Core" is a central part of Gradius. Weapon edit, first introduced in Gradius III, allows players to construct a custom weapon route from the basic categories, such as missile and laser, and replace these accordingly with a variation of a weapon of their choice. Other games using a similar power-up method include Contra Force by Konami, Slap Fight by Toaplan, and Rare's Cobra Triangle. Traditionally, the power-ups with greater effects are placed toward the end of the bar, so that the player must do more work to obtain them, although in some titles like Gradius III a harmful power-up exists at the end which will restore the default (weak) weapon configuration. The player may now activate this to receive a missile weapon, again causing the bar to revert to its unhighlighted state, or choose to hold out for the next item, a double gun. Gradius power meter with second power-up highlighted If, however, the player does not activate the power-up, and collects another power-up item, the highlight moves to the next item in the original game this was a missile. The player may now activate this power-up to increase their speed, in which case the meter will revert to its original unhighlighted state. Gradius power meter with first power-up highlighted Thus, when the player collects a power-up item for the first time, the first power-up (usually a speed increase) becomes highlighted. When a power-up that the player wants becomes highlighted, they may activate it, causing the highlight to move back to the beginning again. The power meter is powered by power-up items, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. One of the defining characteristics of the Gradius series is the use of a Power Meter. There are several gameplay elements that are common to almost all the Gradius games. Is this related to those SoundFont things I once heard about ? If you are a retro gamer, interested in MIDI as an electronic music scene, want an easy way to compose decent-sounding electronic music on your computer using a MIDI sequencer, or otherwise want or need MIDI playback, this guide will help you to get audiophile-quality MIDI set up and running on any Windows computer using an external synthesizer. If you replace the synthesizer, then you change everything about the way MIDI files sound. Think of a MIDI sequence as being like a more complex version of a player piano roll, with the MIDI synth as the piano. The same MIDI instructions that produce those pitiful noises on your computer also produce floor-rattling hip-hop beats, massive ambient soundscapes, and virtual orchestras, and your computer can sound like that too! All you need is a better synthesizer.Īs the acronym suggests, MIDI is just an interface, a standard for a computer or controller to drive the synthesizer that makes the music. Perhaps you might have dismissed MIDI itself because of that-notwithstanding that the MIDI (Musical Instrument Digital Interface) standard is used somewhere in nearly every studio and on nearly every stage hosting an electric or electronic musical performance in the world. Perhaps you might even think that’s what “MIDI” sounds like-terrible, tinny, badly sampled instruments little better than what you could get out of a ‘90s Nokia cell phone. Most computer users are familiar with the Windows GS MIDI synthesizer that comes with Windows. Just some ideas.MIDIPhile: How to Get Audiophile-Quality MIDI Playback with a Hardware SynthesizerĪ MIDI file made for a Doom level, played on my Roland SC-55 MkII. I have always just listened more to the arrangement on a skeletal track to make sure it right before I put it over into Cakewalk to add tracks, choose sounds for each track, etc. The Anvil is less so, as to me, it's just a lightweight auditioning tool. Of course, to make it sound MUCH BETTER, you'll have the capabilities, if you take some time to learn. The Cakewalk IS a full DAW, which you said you rerally didn't want, but nothing says you can't just set it up, load up files and start playing. to sound more like an imperfect real drummer.Īnyway, there are two possibilities, if looking for a software solution. There are many CAL routines that are handy, such as "Randomize" which can impart a more-real feel to a robotic track by introducing slight timing variations, or randomizing things like Hi-Hat or snare velocities, etc. MIDI is a serial protocol, so the more CC data it has to send means other data may get sent later, or if you have several tracks using a ton of dtata, it can even "choke" the sound module, making it get stuck on a note, stop, whatever. The same apparent "Pitch shifting" can occur using MUCH less data by "Thinning Data". If you have a MIDI track that has used a pitch or modulation wheel or some other continuous controller being moved, it generates a tremendous amount of data. What those can do is automate an edit, such as "Thin Data". The thing about Cakewalk is its extensive MIDI editing, with all the Piano Roll, Event List, Staff editing, etc, plus the very helpful CAL (Cakewalk Application Language) routines that are a tremendous help. Plus, this one WILL allow you to add some actual audio tracks, if you wish. It IS fairly complicated, but it can also be used fairly easily, if using just the basics. You do have to sign up for Bandlab to download it, but nothing says you have to use real info, and there is no ask for credit card, or no nags.Ĭakewalk/Sonar has been my favorite for decades. The other is the now-free version of Cakewalk from Bandlab. Maybe that could chain together some for performance? I don't know if it has any kind of "chain" or "playlist", though it does have an "Open Playlist" option. The free version will play the MIDI unlimited, but only two 2-minute audio tracks, which wouldn't be a problem if only playing back MIDI. It does have some basic editing, with the typical Event List Editor, Piano Roll Editor, Staff Editor, etc. I have it on my computers just to audition any MIDI tracks. The first one is fairly basic, quick loading, and can handle VSTs. If deciding on a laptop and maybe a sound module/interface, a couple of FREE software possibilities: Round your answers to two decimal places. Then indicate the range of positions for which the net work on the cart is negative. Then examine the F vs graph and explain how you can use this graph and the Integral tool in the Logger Pro Analyze menu to determine the net work done on the cart as it moves from a position to a position x (f) Still on the analysis page (denoted as "2: Analysis") of the Logger Pro file, indicate the range of positions for which the net work on the cart is positive. Near the left end of the Toolbar switch from : "Data" to : "Analysis". Watch the events in slow motion by clicking on the Start button in the Replay box. Since the mass of the cart and its affixed force sensor is known to be 1.216 kg, the Logger Pro new column feature has already been set to calculate v (the x-component of the cart's velocity) and K (the kinetic energy of the cart) in each frame. The movie has been synchronized with data recorded by the motion detector and the force sensor. (e) Observe the cart motion and plan your analysis: Open the Logger Pro experiment file. (h) What equation can be used to calculate the kineticĮnergy change ( ΔK a→b ) as the cart movesįrom positions xa to xb? You can denote the Mass, m, of the cart and from the velocity of the cart Value of K at each location can calculated from the Includes calculated columns for the velocity (vx) and kineticĮnergy (K), corresponding to each value of x. Note that the information in the Logger Pro data table Positions for which the net work on the cart is negative. Page("2:Analysis")oftheLoggerProfile ,indicate the range off positions for which This graph and the Integral tool in the Logger ProĪnalyze menu to determine the net work done on the Near the left end of the Toolbar switch from : Watch the events in slow motion by clicking on Velocity) and K (the kinetic energy of the cart) in each Sensor is known to be 1.216 kg, the Logger Pro new columnĬalculate vx (the x-component of the cart’s Since the mass of the cart and its affixed force Synchronized with data recorded by the motion detector and theįorce sensor. Observe the cart motion and plan your analysis: Open theįile opens the movie. The measurements below show what size head each size hat will fit. Select the size that most closely matches the head circumference measurement. Measurements & SizingĬhoose a size by measuring the wearer’s head circumference, and comparing it to these measurements. Bottom row, from left to right, hats are made from #5 Bulky (chunky) yarn, #4 Medium (worsted / aran) yarn, and #6 Super Bulky yarn. In the photos above, from left to right, top row, hats are made from #1 Superfine (sock / fingering) yarn, #3 Light (DK / Light Worsted) yarn, and #2 Fine (sport weight / baby) yarn. Psssst: I also have a free crochet pattern for this hat, which you can find here. By using garter stitch sideways, the vertical stretch of the garter stitch goes around the head, making the hat very comfy and elastic. Instead of using a rib stitch to give the hat stretch and elasticity, we’re making a rectangle of garter stitch and turning it sideways. You don’t need to own circular needles or double-pointed needles, either. With this hat, you don’t need to know how to knit in the round. Knitting in the round can be fun, and can open up a whole world of project possibilities, but it can be intimidating for new knitters. Most beginner-friendly free hat knitting patterns are knit in the round in stockinette stitch. With a stretchy rectangle, you can sew the rectangle into a tube, cinch the top closed, and boom, you’ve got a hat.īut if you’ve ever done a search for “easy knitted hat pattern for beginners,” you’ve probably only seen simple hats knit in the round. If you’re a knitter who also crochets, you may have seen easy patterns like this one, where you can make a hat from a crocheted rectangle. (It was also super fun to design!) This beanie style hat makes a quick and cozy gift for fall and winter. I did 45 rows.Ĭlick HERE OR Below to Turn the Hat into a Messy Bun Hat.Out of all the free knitting patterns I have designed, this one is the simplest to make. Repeat row 19 until you reach your desired length. NOTE: Every time you start a new row the Starting peg with shift one spot down. Then start the pattern for the next row with the peg you did not knit. First knit off all your e-Wrap knit stitch. Rows 19 : Knit 3 ( e-Wrap), Purl 2 until you reach the last peg. Rows 1- 18: Knit 3 ( U-wrap), Purl 2 to the last peg then Purl 1. Wrap every peg then U-wrap knit every peg. Image Credit: Katie Wilson – Facebook Fan. I used the Knifty Knitter hook with a rubber band grip Round Loom: Extra Large – Used the 41-peg Darice Loom You can use the 36 or the 31-peg for smaller hats just knit less rows. The pattern is a 5 stitch pattern so any loom that will lend itself to a 5 stitch repeat with an extra peg at the end will work well. There is a video to help you with both stitches: Click HERE The U-wrap on the brim and the e-Wrap on the hat. You will be using 2 versions of the knit stitch. You can start and finish the hat effortlessly in just a few hours. More importantly, this is a great project for gift giving. It’s under 9 minutes and you might learn something, like a cool trick I learned from Karen Aiken. Even if you have made a spiral hat in the past take a quick look at the video. Never-the-less, because beginners are always on my mind I have a written pattern and a step by step video tutorial. I modified the source code slightly so the app always opens the last saved preset (which massively speeds up development for me). leave "Base SDK Version" on "Use Default"ĥ. Make a build of Jules' PluginHost.app.for both "Debug" and "Release", set your "Compatability Version" to your minimum target OS (I'm targetting 10.9+).make sure "VST Folder" is pointing to Steinberg's VST SDK.RTAS=/Library/Application\ Support/Digidesign/Plug-Ins/$PRODUCT_NAME.dpmĪAX1="/Applications/ProTools_3PDev/Plug-Ins/$PRODUCT_NAME.aaxplugin"ĪAX2="/Library/Application Support/Avid/Audio/Plug-Ins/$PRODUCT_NAME.aaxplugin" Sed -i "" -e 's/TDMw/BNDL/g' "$VST3/Contents/$INFOPLIST_FILE" Sed -i "" -e 's/TDMwPTul/BNDLPTul/g' "$VST3/Contents/PkgInfo" VST3=~/Library/Audio/Plug-Ins/VST3/$PRODUCT_NAME.vst3 Sed -i "" -e 's/TDMw/BNDL/g' "$VST/Contents/$INFOPLIST_FILE" Sed -i "" -e 's/TDMwPTul/BNDLPTul/g' "$VST/Contents/PkgInfo" VST=~/Library/Audio/Plug-Ins/VST/$PRODUCT_NAME.vst usr/libexec/PlistBuddy -c "Delete AudioComponents" "$AU/Contents/ist" If thenĮcho "Removing AudioComponents entry from ist because this is not a new-format AU" Sed -i "" -e 's/TDMw/BNDL/g' "$AU/Contents/$INFOPLIST_FILE" Sed -i "" -e 's/TDMwPTul/BNDLPTul/g' "$AU/Contents/PkgInfo" # this looks inside the binary to detect which platforms are needed.ĬopyAU=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'AudioUnit' | wc -l`ĬopyVST=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'VSTPlugin' | wc -l`ĬopyVST3=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'GetPluginFactory' | wc -l`ĬopyRTAS=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'CProcess' | wc -l`ĬopyAAX=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'ACFStartup' | wc -l`ĪU=~/Library/Audio/Plug-Ins/Components/$PRODUCT_ponent Original=$CONFIGURATION_BUILD_DIR/$FULL_PRODUCT_NAME add the following "post-build shell script" to automagically copy plugins to the correct places when you build # This script takes the build product and copies it to the AU, VST, VST3, RTAS and AAX folders, depending on.set the various PluginName and CompanyName fields.set "Plugin AU Main Type" to 'aumi' (including the single quotes).leave "Build VST" checked (so you can test your plugin in Jules' PluginHost.app).Start a new Introjucer project, choose "audio plugin" Work your way through Jules' instructions on patching Xcode for AU buildsĢ. Here's how I set myself up for a happy MFX workflow using Xcode 6.2, I'm going to write it out as a full tutorial for the benefit of others (and future me, for when I've forgotten how I got things working)ġ. For players who prefer to cut straight to the chase, I will first describe the way in. The entrance to the ruins is located within the stone tower. Again, see the Underworld Controls page for more info. Then move to the left or right and press Crouch. Hold Target Lock to keep one shark targeted. Lara also has a new underwater combat maneuver: the evasive dodge. When the targeting reticle turns red, showing the enemy is within range, press the Grenade key. To use a grenade, press and hold the Target Lock key to target an enemy. Later, when you want a different secondary weapon, access the Change Weapon screen in the PDA. To switch between pistols and spear gun, just press the Change Weapon button. At the start of the game, this is the spear gun. Lara has instant access to two weapons: her pistols and one alternate. NOTE: Lara's pistols now work underwater, but she also has a spear gun and sticky grenades that can help make short work of the sharks. If you want to, you can swim around the open water a bit to locate and kill them before you turn your attention to the ruins. They won't all attack at once, but you should keep an eye out for danger. As you explore, you'll encounter 3 or 4 sharks. Lara automatically equips her scuba gear. SUBMERGED RUINS: Jump off the back of the boat and swim downward toward the ruins below. Lara's journal entries provide additional information that may be helpful in your explorations. For more info, see the section on the PDA on the Underworld Controls page. NOTE: Lara keeps a journal in her PDA, which also includes game hints, inventory, weapon selection and other features. On-screen text indicates that a journal entry has been unlocked. ON THE SURFACE: You regain control with Lara standing at the stern of the cabin cruiser. Lara agrees but insists she must still search for the truth. After all, the odds of finding her mother still alive after all these years are remote at best. Alister warns her not to lose perspective. She says she hasn't made much progress yet but thinks she's close to finding the entrance to Avalon, which her father believed was nearby. The caption reads, "One Week Earlier." Lara hears a beeping and climbs down into the boat's cabin to activate her laptop computer and speak with her colleagues, Zip and Alister, over a satellite uplink. It opens with Lara's boat floating on the Mediterranean. They are numbered 1/26 through 10/26 below.Īnother cinematic follows the introductory credits. *There are 26 treasures in the entire Mediterranean Sea chapter. Health Items: 1 Treasures: 10* Relics: 0 Keys/Puzzle Items: 2 LEVEL 1: MEDITERRANEAN SEA - PART 1: THE PATH TO AVALON (PlayStation 2, Nintendo Wii and DS - click here) Stella's Tomb Raider Underworld Walkthrough - For Windows PC, PlayStation 3, Xbox 360 and Xbox One |
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